Building Games People Actually Want to Play

We've spent the last eight years making mobile games in Taitung. Not the kind that disappear after a week, but the ones players keep coming back to. Our team focuses on creating experiences that feel right from the first tap.

See How We Work
Mobile game development workspace with design prototypes

What Makes Games Stick

After building dozens of titles for the Taiwan market and beyond, we've learned what separates games people download from games people actually play. It comes down to three things that sound simple but take years to get right.

Smart Mechanics

We design core gameplay loops that teach themselves. No tutorials that feel like homework. Players figure out the fun parts naturally, then discover deeper layers as they go.

Performance First

Your game can look amazing, but if it drains battery in twenty minutes or stutters during key moments, nobody cares. We test on older devices because that's what most players actually use.

Real Feedback Loops

We build analytics into everything from day one. Not to spy on players, but to understand where they're having fun and where they're getting frustrated. Then we fix the frustrating parts.

Game testing session with mobile devices

Started Small, Learned Fast

Back in 2017, we made every mistake you can make with mobile games. We built features nobody asked for. We ignored performance issues until launch day. We assumed players would understand systems that made perfect sense to us but confused everyone else.

The first game we shipped barely made back its development costs. But we paid attention to the data and actually listened when players told us what wasn't working. Second time around went better. By the fifth project, we'd figured out how to build games that people recommended to their friends.

These days we work with studios across Asia who need solid technical execution and someone who understands the Taiwan gaming market. We know which monetization approaches work here and which ones just annoy players. That knowledge came from making plenty of mistakes first.

Projects That Taught Us Something

Every game we ship changes how we approach the next one. Here are a few that made us rethink our entire process.

Puzzle game interface design

Puzzle Mechanics That Scale

Built a match-three variant for a client in Taipei that needed to work on devices from 2018. Taught us everything about memory management and asset optimization. Game still runs smooth on budget phones three years later.

Kaspar Grünwald reviewing game analytics

Multiplayer Sync Systems

Kaspar spent four months solving desync issues in a real-time strategy game. Turns out most multiplayer problems aren't about the netcode, they're about how you structure game state. Now we architect these systems differently from the start.

What Partners Say

Anežka Novotná

Anežka Novotná

Studio Director, Kaohsiung

They delivered our mobile port two weeks early and it actually worked on the first submission. No drama, no excuses when issues came up, just solid engineering work. Rare to find a team that communicates this clearly.

Kaspar Grünwald

Kaspar Grünwald

Lead Developer, NetLinkDataStream

Best part about working here is nobody pretends to know everything. When we hit a tough technical problem, the whole team digs in until we solve it properly. Makes the work actually interesting instead of just churning out features.

Let's Talk About Your Project

Whether you need a full game built from scratch or technical help finishing something you've started, we're here in Taitung and ready to figure out if we're a good fit. First conversation is always honest about what's realistic.

Get In Touch