Started Small, Learned Fast
Back in 2017, we made every mistake you can make with mobile games. We built features nobody asked for. We ignored performance issues until launch day. We assumed players would understand systems that made perfect sense to us but confused everyone else.
The first game we shipped barely made back its development costs. But we paid attention to the data and actually listened when players told us what wasn't working. Second time around went better. By the fifth project, we'd figured out how to build games that people recommended to their friends.
These days we work with studios across Asia who need solid technical execution and someone who understands the Taiwan gaming market. We know which monetization approaches work here and which ones just annoy players. That knowledge came from making plenty of mistakes first.