The Reality Behind Our Development Process
Most game studios talk about passion and creativity. That's fine, but investors care about process. Here's ours: we prototype fast, test with real users within weeks, and kill ideas that don't work.
Our last title went through seven major pivots during development. The core mechanic we launched with wasn't even in the original concept. That flexibility saved us from releasing something players would ignore.
- 1 We run weekly playtests with 40-60 players from our community before any public release
- 2 Development sprints are two weeks—short enough to adjust quickly based on data
- 3 Every feature gets measured: session impact, retention effect, and monetization influence
- 4 Our team includes five developers, three artists, two game designers, and two QA specialists