Building Mobile Gaming That Players Actually Want

Since 2019, we've been developing mobile platform games for the Taiwan market with one simple goal: create experiences players come back to. Our approach isn't about revolutionary tech or massive budgets—it's about understanding what makes games stick.

127K+ Active Monthly Players
4.2 Average Session Length (min)
68% Day-7 Retention Rate

Three Questions Every Investor Asks Us

We've talked with enough investors to know what matters. Instead of glossy presentations, here are direct answers to the questions that actually determine if we're a fit for your portfolio.

What's Your Edge in a Crowded Market?

We're not competing with global giants. Our games target specific preferences in Taiwan's mobile gaming community—faster sessions, skill-based progression, and social elements that work in transit contexts.

  • Average development cycle: 8-11 months per title
  • Three titles currently generating revenue
  • Player acquisition cost below industry average by 34%
  • Focus on Android market (92% of our players)

How Does Revenue Actually Work?

We use a hybrid monetization model. In-app purchases account for 71% of revenue, with rewarded ads making up the rest. No pay-to-win mechanics—players spend on cosmetics and convenience features.

  • Average revenue per user increased 22% in 2024
  • Conversion rate to paying players: 3.8%
  • Monthly recurring revenue from active titles
  • Development costs recovered within 6-9 months typically

What's the Growth Strategy?

Two parallel tracks. First, we're expanding our current titles with seasonal content to maintain engagement. Second, we're prototyping a multiplayer platform game set for Q3 2025 release with higher revenue potential.

  • Seasonal content updates maintain player interest
  • New title enters beta testing September 2025
  • Exploring regional expansion to Hong Kong market
  • Team size planned to grow from 12 to 18 by early 2026

The Reality Behind Our Development Process

Most game studios talk about passion and creativity. That's fine, but investors care about process. Here's ours: we prototype fast, test with real users within weeks, and kill ideas that don't work.

Our last title went through seven major pivots during development. The core mechanic we launched with wasn't even in the original concept. That flexibility saved us from releasing something players would ignore.

  • 1 We run weekly playtests with 40-60 players from our community before any public release
  • 2 Development sprints are two weeks—short enough to adjust quickly based on data
  • 3 Every feature gets measured: session impact, retention effect, and monetization influence
  • 4 Our team includes five developers, three artists, two game designers, and two QA specialists
Development team collaborating on mobile game prototype with user testing feedback displayed on screens

83% Feature Approval

From community testing before launch

What You're Actually Investing In

Current Portfolio Performance

Three released titles generating consistent revenue. "Pixel Runner Chaos" leads with 68K monthly active users. "Sky Jump Tournament" and "Maze Quest Pro" contribute steady income with engaged player bases.

Market Position

We're ranked in the top 40 for casual platform games on Taiwan's Google Play Store. Not dominant, but visible and growing steadily.

Technical Foundation

Built on Unity with custom optimization for mid-range Android devices—the phones most Taiwanese players actually use.

Analytics dashboard showing player engagement metrics and retention data for mobile platform games

Data Infrastructure

We track over 40 metrics per game session. This data drives every design decision and directly impacts player retention rates.

Development Costs

Average of NT$3.2M per title from concept to launch. Lean team structure keeps overhead manageable while maintaining quality.

Revenue Model Breakdown

71% in-app purchases (cosmetics, level packs), 29% rewarded video ads. We deliberately avoid aggressive monetization that damages player experience. Our conversion rates prove this approach works better long-term.

Linnea Tsuei, Chief Financial Officer

Linnea Tsuei

Chief Financial Officer

Linnea manages our financial operations and investor relations. Before joining NetLinkDataStream in 2021, she spent six years in venture capital focused on digital entertainment. She's blunt about numbers and keeps our projections realistic.

Dagmar Soong, Lead Game Designer

Dagmar Soong

Lead Game Designer

Dagmar heads our design team and has shipped eight mobile titles across her career. She's responsible for the retention mechanics that keep our games performing well. Her background in behavioral psychology shows up in every feature we ship.

Siobhan Kwan, VP of Product Development

Siobhan Kwan

VP of Product Development

Siobhan oversees our entire development pipeline from concept to launch. She's been in mobile gaming since 2014 and knows exactly what separates games that succeed from ones that vanish. She runs our weekly review process and makes the tough calls on feature cuts.

Let's Talk About Potential Partnership

If you're looking for a mobile gaming studio with proven products, transparent operations, and realistic growth plans in the Taiwan market, we should have a conversation. We're currently exploring partnership opportunities for our Q3 2025 multiplayer title launch and regional expansion.